In Sub Par, the player controls a yellow submarine lighting up the dark depths of the ocean. Maneuvering around obstacles, collecting as much treasure and health before getting captured by the pursuing sea monster. The goal is to reach the end with a healthy amount of gold without getting captured.
I created and managed the audio on a small team to publish this project for Global Game Jam. The game developers wanted a dark and eerie feel for the composition. I try to convey that by making the song have a vastness and sense of huge depth, like the ocean.